5/20/2023 0 Comments Game maker clean textIf not (which suggests that it has already been disappeared), then change it back to â|â (making it reappear). Alarm 0 event: (Add the code) if (cursor="|") cursor = "" else cursor = "|" įirst line: If the cursor is â|â, change it to ââ (make it disappear). Then we set the alarm to the amount of delay so that the blinking loop can start. delay stores the number of steps until the cursor appears/disappears to give a blinking effect. The cursor variable stores the cursor character(â |â). Create event: (Add the code) cursor = "|" We can also implement a blinking text cursor. ![]() Instead of putting a character limit, weâre checking for the width of the string (how many horizontal pixels it takes up on the screen) and only letting it type if it is smaller than the width of the sprite (the text box) minus 32 â because our horizontal origin is 16, we need to use that margin on both sides, hence 16*2 = 32. Step event: (Replace the code) if (string_width(keyboard_string) ![]() Replace the existing â message = keyboard_stringâ code with this one, as this keeps checking for the character limit.Ä«asically, itâs asking that if the string length (number of characters) is smaller than the limit (here, 20), then keep on copying the keyboard_string value to the message variable, because thatâs okay, itâs in its limits. Step Event: (Replace the code) if (string_length(keyboard_string)input boxes are very useful in games for example, they let the player input their name so that they can have an immersive experience where they are actually called by their name. ![]() In this tutorial weâre going to create a quick text input box.
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